2020—2021
MA Digital Media
University of Brighton
Record / 01
Researcher & Creative Technologist
CSWORKS v0.1.0
Curriculum Vitae / Research Profile
CSWORKS / CV
Creative Technologist / Researcher
Research Direction
Spatial interaction, immersive systems, responsive environments, embodied interaction, and research through design.
Education
MA / BSc
Practice
Research × Systems
Human × Computation × Space
01 / Education
Academic Background
2020—2021
University of Brighton
Record / 01
2013—2017
Thammasat University
Record / 02
02 / Research
Research Practice / Selected Systems
My research develops through interconnected systems, deployments, and testbeds—using designed environments both as interactive experiences and as instruments for studying spatial interaction.
Infrastructure
SIRP
Deployments
D001 / D002
Testbed
D003
2026—Present
SYS
Research System
Spatial Interaction Research Platform
A research infrastructure for studying spatial interaction across deployed interactive environments, integrating sensing, behavioral data, and reusable research instrumentation.
2026
D001
Case Study / Research Deployment
Gate of Dream
A temporary immersive installation used to investigate spatial interaction, embodied participation, movement, dwell time, and interaction behavior within a deployed exhibition environment.
2026—
D002
Longitudinal Field Study
Longitudinal Exhibition Study
A continuing field study examining interaction and visitor behavior across immersive exhibition deployments, extending instrumentation and methods developed through earlier case studies.
2026—
D003
Research Testbed
Spatial Interaction Testbed
A controlled environment for developing, testing, and validating sensing pipelines, spatial interaction techniques, and research instrumentation before field deployment.
System
Research Infrastructure
SIRP
Field
Exhibition Deployments
D001 / D002
Lab
Controlled Testbed
D003
03 / Publications
Academic Output / Publications
No published publications yet.
04 / Selected Practice
Applied Work / Selected Records
Selected professional and workshop practice connecting interactive systems, immersive environments, spatial sensing, and applied creative technology.
2026
PRC
Gate of Dream
An immersive interactive installation combining postcard-based content selection, computer vision, LiDAR spatial sensing, and real-time media systems to create a personalized responsive environment derived from visitors’ selected artwork themes and spatial interaction.
Professional
→2026
PRC
Reconfigurable Immersive Lab
A reconfigurable immersive media lab integrating multi-surface projection with dedicated LiDAR and depth-camera sensor servers, real-time media applications, networked presentation, and spatial audio for teaching, experimentation, and spatial interaction prototyping.
Professional
→05 / Teaching
Academic Practice / Teaching
Teaching and academic activities across interactive media, immersive systems, spatial sensing, real-time computation, and creative technology.
No teaching records available.
06 / Professional Experience
Professional Practice / Experience
2024—Present
The Portals Studio
Chiang Mai, Thailand
Lead the technical design and development of immersive and interactive installations, integrating real-time graphics, projection systems, spatial sensing, computer vision, and interactive technologies.
Professional
Record / 01
2023—2024
Brave Group APAC
Bangkok, Thailand
Developed real-time interactive and virtual experiences using Unity for commercial, cultural, and entertainment projects.
Professional
Record / 02
2018—2020
Yes! Good Idea
Chiang Mai, Thailand
Designed and developed interactive installations using TouchDesigner, Python, computer vision, and machine learning for public and experiential projects.
Professional
Record / 03
2017—2018
Clicknext Co., Ltd.
Bangkok, Thailand
Developed interactive 3D, VR, and AR applications using Unity and Vuforia.
Professional
Record / 04
07 / Technical Practice
Systems / Tools / Research Infrastructure
Technical practice spanning real-time computation, spatial sensing, physical computing, immersive media, system integration, and research instrumentation for interactive environments.
Capability / 01
Real-time environments and interactive media systems for spatial and immersive experiences.
Capability / 02
Sensing systems for detecting presence, movement, proximity, and spatial behaviour.
Capability / 03
Physical interfaces and embedded systems connecting computation with environments and devices.
Capability / 04
Media pipelines and communication systems for distributed immersive installations.
Capability / 05
Software development for interactive systems, prototypes, tools, and system integration.
Capability / 06
Technical infrastructure for observing and recording interaction within deployed spatial systems.
Technical System Logic