←Research Index

Longitudinal Field Study

D002

v1.0

2027 - PRESENT

Development

Gate of Dream — Beyond The Canvas

A long-term public-facing field deployment for longitudinal study of spatial interaction.

Longitudinal public field deployment for studying spatial interaction and validating SIRP under sustained real-world operation.

Spatial InteractionResponsive EnvironmentsHuman–Environment InteractionLongitudinal Field Research

01 / Overview

A long-term interactive public deployment extending SIRP into sustained field operation and longitudinal research on spatial behavior, interaction, system performance, and participant experience.

D002 extends SIRP beyond a short-term case study into a long-term public deployment, enabling longitudinal comparison of spatial behavior and research-system performance.

02 / Research Question

“How do spatial interaction patterns, participant behavior, and system performance evolve across sustained real-world operation of a responsive public environment?”

03 / Methodology

Longitudinal field deployment using repeated SIRP data collection, derived spatial metrics, session summaries, system-health observations, and cross-period analysis.

04 / System

A deployment-specific interactive environment connected to the shared SIRP sensing, synchronization, storage, derived-metric, and analysis pipeline.

Runtime

Long-term interactive runtime integrated with SIRP research-data collection and analysis workflows.

Hardware / Compute

Deployment-specific interactive media and research computing infrastructure.

Sensors

Deployment-specific spatial sensing integrated with SIRP.

Edge / Control

Deployment-specific edge and control infrastructure.

01

Longitudinal Study

02

Field Deployment

03

Spatial Analytics

04

Responsive Environment

05

Interactive Systems

05 / Deployment

Installation Type

Long-term public interactive installation

Deployment Period

2027-01-11 → Present

Venue

Fah Lanna Art Museum Chiang Mai, Thailand

Environment

4 m W × 6 m D × 4 m H

06 / Current Outcomes

Planned as the longitudinal field deployment within the initial SIRP research ecosystem.

Research → Knowledge

Related Knowledge

Methods, technical notes, and reusable knowledge connected to this research.

K01

Technical

Modular Sensor Server Architecture

Separating sensing, spatial processing, communication, and real-time media into reusable system layers.

A modular architecture for interactive environments that separates sensor acquisition and spatial processing from real-time media systems. The approach allows LiDAR, depth cameras, Raspberry Pi edge nodes, OSC, TouchDesigner, Unity, and other components to evolve independently while maintaining a reusable interaction pipeline across installations and research environments.

Responsive EnvironmentsSpatial InteractionInteractive SystemsSensor Systems

K02

Design

Scene-Based Interaction

Structuring responsive environments as spatial states and scenes that translate human activity into coherent media behaviour.

A scene-based interaction model for responsive environments that separates sensing from experience behaviour. Spatial observations such as presence, position, area activation, and interaction events are interpreted as states that control scenes, transitions, media layers, and system responses. The approach supports clearer interaction logic, reusable experience structures, and more manageable multi-zone installations.

Responsive EnvironmentsSpatial InteractionInteractive SystemsExperience Design

K03

Technical

Raw Sensor Data to Interaction Data

Transforming continuous LiDAR and depth-sensing measurements into stable spatial observations, interaction states, and research-ready data.

A technical framework for transforming raw spatial sensor measurements into meaningful interaction data for responsive environments. The pipeline separates acquisition, filtering, coordinate transformation, spatial fusion, tracking, area detection, event generation, and research logging so that LiDAR and depth-camera systems can provide reusable spatial observations to real-time experience applications.

Spatial InteractionResponsive EnvironmentsInteractive SystemsSensor Systems

K04

Methodology

Spatial Interaction Logging & Session Architecture

Structuring session identity, trajectories, interaction events, dwell time, and synchronized logs for research-ready responsive environments.

A research-oriented logging architecture for responsive environments that organizes continuous spatial tracking, discrete interaction events, experience states, and system observations around a shared session identity. The approach supports trajectory reconstruction, dwell-time analysis, interaction counts, heatmaps, and cross-system synchronization while keeping research instrumentation separate from real-time experience logic.

Spatial InteractionResponsive EnvironmentsResearch MethodsInteractive Systems

K05

Design

Personalized Spatial Experience Architecture

Designing responsive environments that adapt content, interaction, and spatial behaviour from contextual or participant-specific input without coupling identity directly to experience logic.

A design and system framework for personalized responsive environments in which participant or contextual input is transformed into an abstract experience profile before controlling content, interaction, and spatial behaviour. The architecture separates identification, personalization, experience state, and media response so that installations can provide differentiated experiences without requiring the runtime to depend directly on personal identity.

Spatial InteractionResponsive EnvironmentsExperience DesignInteractive Systems

K06

Technical

Multi-Sensor Spatial Fusion & Coordinate Calibration

Transforming observations from multiple spatial sensors into a shared room coordinate system for robust tracking, interaction detection, and research logging.

A technical framework for calibrating and combining spatial observations from multiple LiDAR and depth sensors within responsive environments. The architecture transforms sensor-local measurements into a shared room coordinate system, manages overlapping observations and occlusion, and produces stable fused spatial estimates for interaction logic and research logging.

Spatial InteractionResponsive EnvironmentsSensor SystemsInteractive Systems