About / Research Identity

Creative Technologist / Researcher

CHONLACHATSRISOMPETCH.

Current
Practice

I work across immersive environments, spatial interaction, and human-computer interaction—building systems that connect people, computation, sensing, media, and physical space.

Domain / 01

Spatial Interaction

Domain / 02

HCI

Domain / 03

Immersive Systems

Mode / 04

Research through Design

Signal / Active

CSWORKS / Research Practice

01 / Spatial Practice

Interaction does not
have to live on a screen.

I am interested in environments that can perceive presence, movement, proximity, and spatial behavior, then respond through real-time digital media and physical systems.

Spatial Input / Standby

X 0000

Y 0000

TRACK 01

Node 01

TRACK 02

Node 02

TRACK 03

Node 03

TRACK 04

Node 04

Input / 01

02 / Practice

My practice explores how interactive environments can sense, respond to, and shape human experience through real-time systems, spatial sensing, and embodied interaction.

With a background in computer science, digital media, and interactive installation, I work between technical system development and research through practice.

The work moves across sensing, computation, real-time media, physical infrastructure, and deployed environments—treating the complete system as part of the interaction design.

Computation × Media × Space × Human

03 / System Logic

Interaction Pipeline

Sense → Process → Respond → Study

Data Flow / 04 Stages

Input
Knowledge

01

SYS / SEN

Input
01LiDAR
02Depth
03Vision
04Sensors

Sense

Capture presence, movement, position, and spatial activity.

02

SYS / PRO

Process
01Filter
02Map
03State
04Logic

Process

Translate sensor data into meaningful real-time system states.

03

SYS / RES

Output
01Media
02Light
03Sound
04Space

Respond

Transform media and environmental behavior through interaction.

04

SYS / STU

Research
01Events
02Dwell
03Heatmap
04Behavior

Study

Observe how people move, attend, interact, and experience space.

Human → Sensor → Computation → Environment → Research

04 / Research

Research Interests / Connected Field

Investigating interaction
beyond the screen.

The research focuses on how people perceive, navigate, and interact with computational environments when interaction extends into physical space.

Research Field / 05 Nodes

Relational Map

Active Research

SPI

Spatial Interaction

Interaction models based on movement, position, proximity, and behavior within physical space.

Human
Interaction

05 / Capabilities

Selected Capabilities / System Stack

From sensing
to environment.

My technical practice focuses on connecting sensing, physical computing, network communication, real-time systems, and immersive output into complete interactive environments.

01 / SENSE

Spatial Sensing

INPUT

Capturing presence, movement, depth, position, and spatial activity from physical environments.

01LiDAR
02Depth Sensing
03Computer Vision
04Spatial Tracking

02 / PHYSICAL

Physical Computing

CONTROL

Connecting computation with sensors, devices, controllers, and physical infrastructure.

01Raspberry Pi
02Sensor Integration
03GPIO / Control
04Networked Devices

03 / SIGNAL

Real-Time Systems

DATA

Moving state, events, media, and control signals across connected real-time systems.

01OSC
02REST / API
03NDI
04Real-Time Data

04 / SPACE

Immersive Systems

OUTPUT

Translating computation into responsive media and spatial experiences within physical environments.

01Projection Systems
02Interactive Environments
03Spatial Media
04Responsive Spaces

System / Standby

System / Active

Sensor → Data → System → Space

06 / Background

Selected Background

Across computation,
media, research, and space.

My trajectory moves between computer science, digital media, interactive practice, research, and the development of systems for spatial interaction.

Personal trajectory / Active

2026—Present

Research Practice

Spatial Interaction & Immersive Environments

Research through deployed interactive systems, responsive environments, and embodied spatial interaction.

2026—Present

Teaching

Interactive Media & Immersive Systems

Teaching and workshops across spatial sensing, interactive media, real-time systems, and immersive environments.

2024—Present

Practice

Creative Technologist & Co-Founder

The Portals Studio

2020—2021

Education

MA Digital Media

University of Brighton · Distinction

2017

Publication

3D Pickup Customization System

IEEE ICSEC · Published and presented

2013—2017

Education

BSc Computer Science

Thammasat University

Trajectory / Ongoing

07 / Continue

Explore CSWORKS

Research, systems,
and ongoing work.

CSWORKS
Research Practice / Active