An immersive interactive installation combining postcard-based content selection, computer vision, LiDAR spatial sensing, and real-time media systems to create a personalized responsive environment derived from visitors’ selected artwork themes and spatial interaction.
The Flying Letters Whispering From The Canvas is an immersive interactive installation developed as part of Gate of Dream at Fah Lanna Art Museum.
The experience connects two forms of interaction: visitor input before entering the immersive environment and spatial interaction inside the projected space.
Before entering the immersive room, visitors interact with a postcard-based scanning system. Computer vision is used to identify the scanned postcard and associate visitor input with one of four artwork themes. This information determines which immersive content variation is presented during the experience.
Each artwork theme is translated into an approximately one-minute immersive content sequence. In addition to the four artwork-based variations, the experience includes an interactive letter-loop state in which visitors can encounter and interact with their own names within the projected environment.
Inside the immersive space, four LiDAR sensors provide spatial sensing across the interactive environment. Rather than processing each LiDAR directly within the main media application, the sensors are connected through the local PoE network to a dedicated Raspberry Pi that operates as a LiDAR sensor-processing server.
The Raspberry Pi consolidates LiDAR data and provides configurable area-detection logic. Spatial regions can be defined at the sensor-processing layer, allowing the system to determine whether an object or visitor is present within a particular interaction area and return the resulting state to TouchDesigner through OSC.
TouchDesigner uses this processed spatial information to drive real-time interaction and visual behavior, while Resolume operates as part of the media presentation and projection workflow.
The resulting system connects visitor identification, content selection, distributed spatial sensing, real-time interaction, and immersive media presentation within a single visitor experience.